Wie Videospiele dich ausbeuten | Exposed

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Wie Videospiele dich ausbeuten | Exposed


Ein neues Video von Simplicissimus ist online.

Die Videospielindustrie wächst und wächst. Zahlreiche Videospiele werden dabei auf immer problematischere Art und Weise monetarisiert. Alle Spieler verlieren, manche verlieren alles.

Zum Video von GameTwo: https://youtu.be/ase56XbIxAs

Herzlichen Dank an Trant, Dr. David Zendle und Tobias Hayer für die wertvollen Einsichten!

Intro:
Jaiden Stylez – Alive
https://open.spotify.com/album/7BXO088lQAVS2RUTy7gMl9
https://www.instagram.com/jstylezworld/?hl=en

https://www.instagram.com/simplicissimusyt

Unser Kanal gehört zu funk, dem Netzwerk von ARD und ZDF. Weitere Infos:

Website: https://go.funk.net
https://go.funk.net/impressum

Quellen:

[1] https://www.wepc.com/statistics/video-gaming-monetization/

[2] https://www.wepc.com/news/video-game-statistics/

[3] https://www.investopedia.com/articles/investing/053115/how-video-game-industry-changing.asp

[4] https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry–its-revenue-shift/?sh=32d502dc663e

[5] https://www.businesswire.com/news/home/20210819005528/en/Online-Microtransaction-Global-Market-Report-2021-Focus-on-In-Game-Currencies-Random-Chance-Purchases-In-Game-Items-Expiration—ResearchAndMarkets.com

[6] https://www.reportlinker.com/p0131217/Video-Games.html?utm_source=GNW

[7] https://metro.co.uk/2021/05/12/video-games-industry-to-refocus-on-live-service-and-f2p-after-pandemic-14567593/

[9] https://www.blog.udonis.co/mobile-marketing/mobile-games/monetization-tips

[10] https://www.pocketgamer.biz/comment-and-opinion/63871/monetisation-lets-go-whaling/

[11] https://www.blog.udonis.co/mobile-marketing/mobile-games/in-app-purchases

[12] https://www.pocketgamer.biz/the-iap-inspector/67889/how-does-marvel-strike-force-monetise/

[13] https://www.pocketgamer.biz/comment-and-opinion/75529/star-wars-galaxy-of-heroes-made-up-98-of-all-revenue-from-the-last-five-star-wars-games/

[14] https://www.techradar.com/news/theres-a-new-lord-of-the-rings-mobile-game-coming-but-wed-avoid-it

[15] https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
https://www.marketingdive.com/news/mobile-games-sparked-60-of-2019-global-game-revenue-study-finds/569658/

[16] https://www.gamezebo.com/2019/10/03/call-of-duty-mobile-review-the-lines-between-mobile-and-console-have-blurred/

[17] https://matthiaswehner.medium.com/the-growing-success-of-free-to-play-games-on-consoles-319965b974a3

[18] https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592

[19] https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf

[20] https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/

[21] https://www.spiegel.de/netzwelt/netzpolitik/regierung-will-kinder-vor-kostenfallen-beim-gaming-schuetzen-a-5dd1781c-c458-4165-a571-b0dcbe72ba3a

[22] https://www.forbes.com/sites/mattgardner1/2021/03/11/the-gaming-industrys-loot-box-problem-is-going-to-get-worse/?sh=7e6f1a2b4425

https://www.pocketgamer.biz/news/74489/pgc-helsinki-digital-loot-boxes-are-still-the-number-one-monetisation-method-used-in-core-games-globally-on-mobile/
https://pubmed.ncbi.nlm.nih.gov/31957942/

[23] https://www.thegamer.com/best-selling-ea-franchises-ranked/
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/

[24] https://www.eurogamer.net/articles/2021-06-18-ea-adds-ultimate-team-loot-boxes-that-let-you-see-all-items-before-you-buy-in-most-significant-shakeup-of-fifa-series-in-years

[25] https://s22.q4cdn.com/894350492/files/doc_financials/2021/ar/Annual-Report-(2021).pdf

[26] https://www.wired.com/story/genshin-impact-gacha-backlash/
https://www.inverse.com/gaming/genshin-impact-gacha-game-meaning-definition
https://www.blog.udonis.co/mobile-marketing/mobile-games/genshin-impact-monetization

[27] https://gamerant.com/genshin-impact-mtashed-youtube/
https://www.polygon.com/2020/10/30/21540515/genshin-impact-gacha-f2p-mtash-tectone-wish-giving-up-youtube-mihoyo-ps4-whales

[28] https://www.gamesindustry.biz/articles/2016-04-07-iap-the-least-popular-form-of-monetisation-among-players

[29] https://deltadna.com/blog/how-whales-spend/

[30] https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-games-whales
https://www.forbes.com/sites/insertcoin/2014/03/01/why-its-scary-when-0-15-mobile-gamers-bring-in-50-of-the-revenue/?sh=5ef59ac84065

[31] https://psyarxiv.com/a3kp2/

[32] Aussagen Interview mit Dr. Zendle

[33] https://www.statista.com/statistics/1208560/activision-blizzards-revenue-by-composition/

[34] https://superjumpmagazine.com/does-genshin-impact-set-a-dangerous-precedent-b6ce205668e5

Musik:

Artlist
Epidemic Sound

V.I.P.N – „Alpha“ ; „Forgive Them“
https://www.youtube.com/channel/UC2KSfhAyiSYGBvaLbH_77zA

Three Chain Links – It can’t be bargained with lizenziert unter CC BY
“Prelude No. 7” von Chris Zabriskie ist lizenziert unter CC BY 4.0

Kevin MacLeod – Floating Cities, Sneaky Snitch, lizenziert unter CC-BY-4.0.
https://incompetech.com/

Quelle des Video: Simplicissimus
https://www.youtube.com/watch?v=UhUzyTVpaVA

Bewertungen des Video auf VideoGold.de