re:publica 2018 – Breaking the 4th Dimension: Gamers as Forces for Social Good

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re:publica 2018 – Breaking the 4th Dimension: Gamers as Forces for Social Good

Find out more at: https://18.re-publica.com/node/21175

Video games have become more accessible to more people, now more than ever. It’s now the primary medium where people voluntarily spend time and engage other people even without materialistic motives. In 2013, Spil Games reported that 1.2 billion people are now playing games worldwide, with 700 million of those online. That number has since increased, dramatically. In the last couple of years, the world saw the rise of social impact games such as Mini Metro, Papers Please, Democracy, This War of Mine. These games have had critically acclaim and are commercially successful without compromising their chosen advocacies. Given the positive impact it could generate worldwide, juxtaposed with the…

Gwendelyn Foster

Vincent Frederick Dancel:
https://www.facebook.com/vin.dancel | https://twitter.com/vindancel | https://www.instagram.com/peryodisaurusrex/ | https://www.youtube.com/watch?v=wkHa-5dnyYM

Creative Commons Attribution-ShareAlike 3.0 Germany
(CC BY-SA 3.0 DE)

re-publica.de

re-publica.de

re:publica: Eine jährliche Konferenz über Blogs, soziale Medien und die digitale Gesellschaft in Berlin. / re:publica is Europe’s most exciting and Germany’s biggest conference when it comes to blogs, social media, and our society in the digital age.
re-publica.de

re-publica.de

re:publica: Eine jährliche Konferenz über Blogs, soziale Medien und die digitale Gesellschaft in Berlin. / re:publica is Europe’s most exciting and Germany’s biggest conference when it comes to blogs, social media, and our society in the digital age.