Exposed: Wie Gaming-Konzerne ihre Spieler ausbeuten

Exposed: Wie Gaming-Konzerne ihre Spieler ausbeuten

Die Videospielindustrie wächst und wächst. Zahlreiche Videospiele werden dabei auf immer problematischere Art und Weise monetarisiert. Alle Spieler verlieren, manche verlieren alles.

Zum Video von GameTwo: https://youtu.be/ase56XbIxAs

Herzlichen Dank an Trant, Dr. David Zendle und Tobias Hayer für die wertvollen Einsichten!

Intro:
Jaiden Stylez – Alive

https://www.instagram.com/jstylezworld/?hl=en

https://www.instagram.com/simplicissimusyt

Unser Kanal gehört zu funk, dem Netzwerk von ARD und ZDF. Weitere Infos:

Website: https://go.funk.net
https://go.funk.net/impressum

Quellen:

[1] https://www.wepc.com/statistics/video-gaming-monetization/

[2] https://www.wepc.com/news/video-game-statistics/

[3] https://www.investopedia.com/articles/investing/053115/how-video-game-industry-changing.asp

[4] https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry--its-revenue-shift/?sh=32d502dc663e

[5] https://www.businesswire.com/news/home/20210819005528/en/Online-Microtransaction-Global-Market-Report-2021-Focus-on-In-Game-Currencies-Random-Chance-Purchases-In-Game-Items-Expiration—ResearchAndMarkets.com

[6] https://www.reportlinker.com/p0131217/Video-Games.html?utm_source=GNW

[7] https://metro.co.uk/2021/05/12/video-games-industry-to-refocus-on-live-service-and-f2p-after-pandemic-14567593/

[9] https://www.blog.udonis.co/mobile-marketing/mobile-games/monetization-tips

[10] https://www.pocketgamer.biz/comment-and-opinion/63871/monetisation-lets-go-whaling/

[11] https://www.blog.udonis.co/mobile-marketing/mobile-games/in-app-purchases

[12] https://www.pocketgamer.biz/the-iap-inspector/67889/how-does-marvel-strike-force-monetise/

[13] https://www.pocketgamer.biz/comment-and-opinion/75529/star-wars-galaxy-of-heroes-made-up-98-of-all-revenue-from-the-last-five-star-wars-games/

[14] https://www.techradar.com/news/theres-a-new-lord-of-the-rings-mobile-game-coming-but-wed-avoid-it

[15] https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
https://www.marketingdive.com/news/mobile-games-sparked-60-of-2019-global-game-revenue-study-finds/569658/

[16] https://www.gamezebo.com/2019/10/03/call-of-duty-mobile-review-the-lines-between-mobile-and-console-have-blurred/

[17] https://matthiaswehner.medium.com/the-growing-success-of-free-to-play-games-on-consoles-319965b974a3

[18] https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592

[19] https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf

[20] https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/

[21] https://www.spiegel.de/netzwelt/netzpolitik/regierung-will-kinder-vor-kostenfallen-beim-gaming-schuetzen-a-5dd1781c-c458-4165-a571-b0dcbe72ba3a

[22] https://www.forbes.com/sites/mattgardner1/2021/03/11/the-gaming-industrys-loot-box-problem-is-going-to-get-worse/?sh=7e6f1a2b4425

https://www.pocketgamer.biz/news/74489/pgc-helsinki-digital-loot-boxes-are-still-the-number-one-monetisation-method-used-in-core-games-globally-on-mobile/
https://pubmed.ncbi.nlm.nih.gov/31957942/

[23] https://www.thegamer.com/best-selling-ea-franchises-ranked/
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/

[24] https://www.eurogamer.net/articles/2021-06-18-ea-adds-ultimate-team-loot-boxes-that-let-you-see-all-items-before-you-buy-in-most-significant-shakeup-of-fifa-series-in-years

[25] https://s22.q4cdn.com/894350492/files/doc_financials/2021/ar/Annual-Report-(2021).pdf

[26] https://www.wired.com/story/genshin-impact-gacha-backlash/
https://www.inverse.com/gaming/genshin-impact-gacha-game-meaning-definition
https://www.blog.udonis.co/mobile-marketing/mobile-games/genshin-impact-monetization

[27] https://gamerant.com/genshin-impact-mtashed-youtube/
https://www.polygon.com/2020/10/30/21540515/genshin-impact-gacha-f2p-mtash-tectone-wish-giving-up-youtube-mihoyo-ps4-whales

[28] https://www.gamesindustry.biz/articles/2016-04-07-iap-the-least-popular-form-of-monetisation-among-players

[29] https://deltadna.com/blog/how-whales-spend/

[30] https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-games-whales
https://www.forbes.com/sites/insertcoin/2014/03/01/why-its-scary-when-0-15-mobile-gamers-bring-in-50-of-the-revenue/?sh=5ef59ac84065

[31] https://psyarxiv.com/a3kp2/

[32] Aussagen Interview mit Dr. Zendle

[33] https://www.statista.com/statistics/1208560/activision-blizzards-revenue-by-composition/

[34] https://superjumpmagazine.com/does-genshin-impact-set-a-dangerous-precedent-b6ce205668e5

Musik:

Artlist
Epidemic Sound

V.I.P.N – “Alpha” ; “Forgive Them”
httpv://www.youtube.com/watch?v=channel/UC2KSfhAyiSYGBvaLbH_77zA

Three Chain Links – It can’t be bargained with lizenziert unter CC BY
“Prelude No. 7” von Chris Zabriskie ist lizenziert unter CC BY 4.0

Kevin MacLeod – Floating Cities, Sneaky Snitch, lizenziert unter CC-BY-4.0.
https://incompetech.com/

Simplicissimus
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